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- Order number: TREX-ARMS-CHAMELEON
- Brief description: The next generation of target identification training for Live-Fire and Simunition scenarios.
Putting hits on a target is easy – you simply point and shoot. But positively identifying a threat isn’t so easy, and it’s a skill rarely exercised in the training world. This is largely due to a lack of appropriate training tools. Most shoot/no-shoot scenarios and CQB training relies on repetitive paper targets. The same bad guys. The same good guys. The same hostages. In the same poses, wearing the same clothes, and using the same weapons.
This repetition creates a major problem: it trains students to react to targets based on memory instead of visual analysis of the data. Reacting to a target imprinted on our minds is NOT effective target processing, and when this training deficiency mixes with real world situations, the consequences can be tragic. Standards must be raised.
This is why T.Rex Arms developed the Chameleon Variable Threat System. These fully randomized humanoid paper targets ensure that students will never see the same target twice. Effectively identifying threats based on visual criteria is a skill that every armed citizen needs to master, whether civilian, military, or law enforcement. The Chameleon is the next generation of target identification training for Live-Fire and Simunition scenarios.
The Chameleon targets are generated using 3D models and a customized animation rig for realistic poses, objects, and textures, supporting an incredibly wide array of randomized target variables:
-Thousands of unique poses: Specific body language, weapon manipulations, hostage takers, hostages, neutral poses, non-weapon actions, traps, and threats.
-Dozens of clothing styles with infinite color variations and insignia, and random glasses, hats, and mask combinations, as well as various law enforcement uniforms.
-Thousands of combinations of hair and beard styles, with infinite hair colors and lengths.
-Custom tattoo library, skin aging, and infinite body types and skin tones.
-Parametrically-driven facial features and facial expression system.
-A large library of realistically detailed long guns, handguns, melee weapons, tools, non-weapon items, body armor, bomb vests, etc.
-Randomized camera angles from the front, back, and side, adding further variation to the pose library.
Standard: 25 all-threat targets
Mixed: 13 threat and 12 non-threat targets (50/50)